Stage 1 of 6 · Direction

Campfire, with volume

Keep the approved authored silhouette. Give it depth by card arrangement, not by simulation.

Painted target of the campfire
Target Painted, not engine output. This is the thing to build toward.

What it's derived from

The approved 4x4 authored sheet
Source The approved 4×4 sheet. 16 drawn poses. Proportions and palette come from here.
The approved look in the three.js engine
Render What it looks like in engine today — flat, one card, front-only.
Cel-shaded muzzle flash sheet
Reference The design language you singled out: flat hard-edged bands, crisp edges, no gradients, no dark rim.

The direction

How volume is made

Colour — flat bands, no gradients

RED 38%
ORANGE 26%
YELLOW 23%
WHITE 12%

Red is the edge, not the mass — that correction took three passes. Near-white is confined to a low flare at the base, nowhere else. The approved design has no dark outline — its dimmest lit pixel is rgb(254,128,47).

Timing — stepped, never smoothed

Independently verified

The spec's claims about the approved sheet, re-derived with an independent script.

ClaimSpecRe-measured
Aspect (h/w)1.28–1.701.28–1.70
Height spread33.5%33.5%
Tongue count2 → 72 → 7
Red share37.6%43.3%
Orange share26.4%22.6%
Yellow share22.9%21.0%
Near-white share12.5%13.1%

What it must not become

Your call

Nothing is built until you approve the direction.

1. Does the target flame read right?

YesNo

2. Three-card arrangement the right direction?

YesNo

3. Anything wrong in the spec?

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